PolyDamage for 3dsMax
PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges. Since it is procedural, you can make millions of damage variations of one single object. You can save the seed value of damage and next time you can get the same result with this seed value. You can adjust the parameters and adjust the depth of damage, or edge damage amount. Adjust the resolution slider to increase the level of detail in damaged areas. PolyDetail gives a unique material ID for damaged faces so you can apply a spesific damage material to only damaged faces.
Comments
Impressive.
Lovely results. Great plugin. Thanks for sharing your talents as a coder
Thank you
Thank you
Thank You
Great idea. Thanks.
www.studio2a.co
does that mean i have to
does that mean i have to scale the models to fit into a 50x50x50m box or how do i setup the script to work best?
i have set my units in max to centimeter.
In meter / meter units,
In meter / meter units, objects 100x100x100m or 50x50x50m works fine.
That would be great ! Thanks
That would be great ! Thanks
Resolution
Currently resolution slider adjust polygon density in world units so if you work with a bigger object you should also increase resolution slider as well. I am working on an update which will make the resolution and other settings according to objects dimensions.
Get it, but looks like it
Get it, but looks like it works better in a particular unit.
I work in meter / meter.
Could you tell me, so I could change default settings accordingly ! Thanks
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wonderful use of the proboolean intersect
+1
maxscript
Is is a maxscript.