Rename PF
Script to rename multiple operators Pflow at once.
- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number
- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator.
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator.
Example:
"Prefix" FX_dust
Operator name: FX_dust_rotation_02
Operator name after clear name: rotation_02
Attachment | Size |
---|---|
rename_pf.ms | 4.43 KB |
Comments
Hi ! Thanks Johnny. I'm not
Hi !
Thanks Johnny.
I'm not sure PF Arrows could be rename, I'll try for the next version.
I keep aside your ideas for the next version.
Cool
Nice job :) Useful tool!
The only thing you miss in the name changes are PF Arrows and PF Engines both of which are system/event specific. You will get a conflict if you use it for preset flows and/or importing in new scenes that contain an existing pflow systems.
A couple ideas if you are interested. I would consider adding an option to rename dependent scene objects and move all hidden pflow helpers and/or dependent objects to a specified layer.