Rotate UVs

16 votes
Version: 
1.0
Date Updated: 
05/10/2011

 

This script was requested in one bulgarian forum.

The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle.

You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge).

There are two mode of working - "auto" and "manual". In "auto" mode the script will find the longest edge of each UVs and will use that edge as point of rotation/aligning. If there are two or more edges with same length only one of them will be used. In "manual"mode the rotation/aligning will be around the selected edge.

Watch the video demonstartion.

Credits to Hendrik-Jan Schoenmaker a.k.a. renderhjs

Installation: Drag and drop Rotate_UVs_v10.ms in 3ds max. Go to Customize - Customize User Interface - "miauu" category.

 

Version Requirement: 
3ds max 2009, but should work in older versions too
Video URL: 
AttachmentSize
rotate_uvs_v10.ms10.98 KB

Comments

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miauu's picture
akbarali.ch's picture

Need help scalling UV island

I Don't know if this is the right place. i often get into a situation where uv is mapped and final, very neat, just then i realize that we need a bit of more space between uv island. is there way to cycle through each UV island and scale them slightly in, proportionately. i know pack uv and other option does allow that, but they also re-arrange the entire map. i don't want that.
any help.

miauu's picture
fajar's picture

Cool script miauu...I like

Cool script miauu...I like the rollout help check button.

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