
Scale all Hierarchies and skinned meshes in scene. Works with Biped Systems or Bone Riggs. Scale center at [x, y] of Hierarchy Root and z: 0.0 Thanks to fooFunctions from www.footools.com.
version 0.12
correct amount of riggs and bones in skins
scale all riggs in scene (being selected or not)
version 0.11
asymptote · 2013-03-02