3ds Max | Scripts

Caddy Preferences

In 3dsMax 2011, Autodesk introduced the new Caddies for manipulating Editable Poly subobjects. Many users have found these caddies to be troublesome and annoying, as they are often moving around unexpectedly and often blend in to the viewports so well you forget they are present.

Angle Loop

Simple, free script which selects edge „loops” by minimum angle rule.

Prime Automatic LipSync Tool

Prime AutoLipsync is text to animation Engine olso Audio Animation engine , Auto/manual timing systems and new Voice Recognition System .

whats new:

--v1.1

--new Mirror morph targets

--space = gap mode

when you write spaces on the text it will give you gap between keys , more spaces more gap some people feedback its annoying

so if you turn it off it will ignore any spaces and no gaps between keys .

--v1.11

--bug fix Timing little messed up when you disable "space = gap"

--v1.12

RappaTools3

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Stone Placement Tools

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

DebrisMaker2 - Procedural geometry creation tool

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

Biped (.bip) Animation Batch Retargeting & FBX export

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Base Pivot

This script will set the pivot point of all selected objects to be at the centre of their bases.

Material ID Organizer

.
New - works with
VRay Effect ID
.

This is test / demo version of Material ID Organizer  (MatIDs and VRay Effect ID are used to render material masks with MultiMattteElement)

Syndicate content