Selects vertices affected by current bone.
Difference with max native method is that this one will ignore hidden parts of your mesh.
Script
Select Vertices by Bone
By dimwalker · 2024-10-13
- Version
- 0.1
- Date updated
- 2024-10-13
Description
Additional Info
How to use:
Drop into max viewport, then assign a hotkey for it in hotkey editor (filter by "dw" or "bone")
Attachments
- dw_selbonesverts.mcr — dw_selbonesverts.mcr1.1 KB