Select Vertices by Bone

0 votes
Version: 
0.1
Date Updated: 
10/13/2024

Selects vertices affected by current bone.
Difference with max native method is that this one will ignore hidden parts of your mesh.

Additional Info: 

How to use:
Drop into max viewport, then assign a hotkey for it in hotkey editor (filter by "dw" or "bone")

AttachmentSize
dw_selbonesverts.mcr1.08 KB