ShellBake: Set Up Shells for Baking VRay Lightmaps
To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.
This is currently limited to just the diffuse map.
To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts
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-- Change Log --
-- v0.12 -- 2017.04.20 -- More Formatting Things. UI Coming Soon
-- v0.11 -- 2017.04.20 -- Standardizing script format for upload
-- v0.10 -- 2012.03.16 -- First release
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Attachment | Size |
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sp_shellbake_v0.2.mcr | 3.38 KB |