ShellBake: Set Up Shells for Baking VRay Lightmaps

2 votes
Version: 
v0.1
Date Updated: 
04/20/2017

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts

Additional Info: 

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-- Change Log --
-- v0.12 -- 2017.04.20 -- More Formatting Things. UI Coming Soon
-- v0.11 -- 2017.04.20 -- Standardizing script format for upload
-- v0.10 -- 2012.03.16 -- First release
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Version Requirement: 
2012. Most likely works fine in other versions.
Other Software Required: 
VRay
AttachmentSize
sp_shellbake_v0.2.mcr3.38 KB