ScriptSpot

Script

Sort Render Elements

By Flemm_97 · Credited author: Tollef Roe Steen · 2009-01-16

Version
1.0
Version requirement
3ds Max 2008
Date updated
2009-01-16
Votes
14
Description

This script will place your Render Element files in named subfolders according to where the main pass is stored and what the name of the Render Element is.

Example:

Main pass is set to render to:
C:\myProject\renderoutput

Rendered Elements like Alpha, Specular, Diffuse etc. will be placed at:
C:\myProject\renderoutput\Alpha
C:\myProject\renderoutput\Specular
C:\myProject\renderoutput\Diffuse
etc.

Enable this script as a Pre-Render script:
Render Setup Dialog -> Common Tab -> Scripts -> Pre-Render -> browse for the script file

Additional Info

Code by Tollef Roe Steen, idea by Knut Arne Lindeland
Attachments
Comments (5)

awesome

dub73 · 2013-09-26

nice script !!! I was always looking for it :) In Maya it is already possible to save the Render Elements into sub-folder. But not in Max

When I set the "Save Files" output path for the first time, the render elements will get the correct name according to the name set in "Save Files". When I change the footage name in "Save Files" the first name stays for new render elements. Nevertheless they are stored correctly in the new folder.
I am working with Max 2012. Is it a Max/Vray issue or the script? thx

leo-kun · 2011-07-20

a very time saver script indeed. although my only problem is that, if i decided to make a new save render output file with an exsisting render elements in it, the render elements` output path doesn`t follow the new save output path and instead it still use the previews path. i hope you could help me with this. thanks a lot.

Cabbage · 2010-05-25

will it work with batch renders?

tassel · 2009-01-28

Nice one Tollef 🙂

scan5050 · 2009-01-21

thank you