Spline FFD

19 votes
Version: 
1.1

Spline FFD is a tool that allows you to move multiple vertices at once, moving the points of a spline.

New 1.1: Added mode that preserves the original distance between vertex.

With Spline FFD you can select a number of points on a mesh and creates a spline that passes through these points. By moving the points of the spline, the original mesh vertices move properly.

You can change the number of segments that divide the spline. For example, a single segment points move in a straight line. A greater number of points needed to adjust to the original mesh as this increases the complexity.

Spline FFD can also be used in closed contours, making it a useful tool for generating seams and joints. In these cases we recommend a minimum of 6 segments to achieve a proper fit.

Finally, remember that you can change the type of vertex at any time, from smooth to beizer or corner vertex, and use the handles to change the shape of the spline./p>
Changelog:

  • Spline FFD 1.1: Added two modes. One that preserves the original distance between vertex and another that homogeneously distributed vertices
  • Spline FFD 1.0: Initial release.
Video URL: 

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jos's picture

Looks very nice. Good job

Looks very nice. Good job

wdw89's picture

undo cause crash and suggest for closed contours

Hi, this is a good idea to control edge, but I have some problems, hope you can fix them.
I'm using 3ds max 2013 x64, every time after turning off active then undo, 3ds max will crash.
And for closed contours, the spline vertices don't have average distance, which is not good.

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