Spline penetration through mesh
Little tool for marking penetration point of spline through mesh.
--Undo/redo works without crash
--Progress bar with cancel
--for high poly mesh you can specify polygons for faster progress
--works on transformed objects
--works without changing original objects and modifiers
Basic idea is to marking penetration point according to current spline preferences (steps, optimize, adaptive), exactly as you see it in viewport.
Instalation: drag & drop in max viewport ; customize/preferences--> category: dboxx_tool