Super Grid

10 votes
Version: 
1.1

NEWS: Version 1.1 released. Slice and align to slice tools added.

Super Grid is the ultimate reference system, based on grid helpers.

Super Grid creates new grids based on your sub-elements selection. Additionally, you can create grid based in point helper objects. You can also define an offset, flip the grid, or define an auxiliary helper point to move the grid.

Once you have created the grid, you can you activate it and your coordinate system will be aligned to the grid, and new objects will be created in the new system. You can also align existing objects to the grid.

The grids created are objects are normal helper objects in 3ds Max, so you can use all standard tools in 3ds Max with them. Such as rotate, move, align, snap, axis constrain and so on...

The combination of these tools makes Super Grid reference in a very versatile system that will satisfy all your needs.

Super Grid has different working modes:

  • One face. Creates a grid in the middle of the face, aligned with the selected face.
  • One edge. Creates a grid in the middle of the edge, and normal to the selected edge.
  • Three verts. Creates a grid in the median of the verts, aligned with the plane define by this verts.
  • Loop. Creates a grid in the mid point of the loop (Mainly designed to work with closed loops)
  • Three points. Creates a grid in the median of the points, aligned with the plane define by theses verts.
  • Two points. Creates a grid in the middle of the points, normal to the plane define by these points.

Common tools:

  • New Slice: Creates a new slice aligned with current grid.
  • Align to Slice: Creates a new grid aligned with existing object with slice modifier.
Additional Info: 

Changelog:
SuperGrid 1.1: New slice tool and align to slice plane tools added.
SuperGrid 1.0: Initial release.

Version Requirement: 
2010, 2011, 2012
Video URL: 

Comments

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ce89's picture

Keep getting error

Hi luis,

Looks like a fantastic script, but i cant seem to get it to work. I have tried dragging it into the scene but it doesn't show up the scripts. I have also running it from the Maxscript utility. When i try this i get an error saying: -
-- Compile error: unable to create copy/move destination directory: c:\Program Files\Autodesk\3ds Max Design 2012\scripts\LuisLlamas
-- In line: move"
-- In file: mzp.run in package C:\Program Files\Autodesk\3ds Max Design 2012\ScriptszSuperGrid 1.1.mzp
Not sure if you can help. I would love to try it out.
Many Thanks!!!

scumm's picture

+1 This grid, is super. Good

+1

This grid, is super. Good job.

berdinatilli's picture

easy to use, thanks alot.

easy to use, thanks alot.

Oscareo_Zgz's picture

Very useful

I found your script very useful
Good work!

Nenicast's picture

Nice script

Great work, thanks

curmeiste's picture

thanks A very useful script

thanks
A very useful script for the job

luisllamas's picture

Than you

Hi onodi andras.
I can ensure you'll love Supergrid.
Thanks for your comment

onodi.andras's picture

Cool Stuff

I think this is a great script. It's a great addition to the gridcontroller script I have been using for a long time now: http://www.scriptspot.com/3ds-max/scripts/grid-controller

AndrĂ¡s Onodi - CEO @ ZOA Architectural Animation & 3D Rendering
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luisllamas's picture

Yes, grids are 3ds Max

Yes, grids are 3ds Max helpers, so all standard 3ds Max such as snap, align, move, rotate, ... work on it.

And yes, when activated grid override coordinate system, so its set to grid local coordinates.

It will be ready probably next week

berdinatilli's picture

wow, it looks super. do snaps

wow, it looks super.

do snaps work on it?

when activated, do your grid actually override max coordinate system?

cant wait to see it released. :)

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