Super Poly Bridge

Bridge faces or holes(edge borders).
Just watch the video. :)
The "Corner", "Smooth" and "Bezier" button change the type of spline knots.
The "Points:" spinner add knots to spline.
The "< Prev." and "Next >" button select the previous/next spline knots.
"Taper Amount" and "Taper Curve" set the amount and the curve value of faces bрidge.
The "Bridge segm" spinner sets the segments of the bridge.
The "Interactive" button turn On/Off interactive mode(watch the video).
New in ver. 1.1:
- adding control points will not destroy the spline shape
- Rebuild Bridge - select face bridge, convert it to spline, made changes and create the bridge again
- Soft Selection and Relax(almost interactive) built in the UI. - idea by obliviboy.
New in ver.1.2
- can bridge holes - watch the seccond video.
New in ver.1.3
- space evenly edges in bridge along longest edge loops
New in ver.1.4
- can bridge more than 2 face:
- Rebuild Bridge is supported by Interavtive mode
- RMB+Rebuild Bridge will create straight line
- Ring Space - space evenly every ring edges of the bridge.
- Lenght Space - space evenly the bridge along its lenght.
- cw and ccw - will rotate(twist) the end faces of the bridge
Watch the video demonstration.
Installation: Drag and drop the mzp file in 3ds max. Go to Customize-Customize User Interface-"miauu" category.
| Attachment | Size |
|---|---|
| miauu_superpolybridge_v10.mzp | 13.76 KB |
| miauu_superpolybridge_v11.mzp | 41.62 KB |
| miauu_superpolybridge_v12.mzp | 41.68 KB |
| miauu_superpolybridge_v13.mzp | 47.4 KB |
| miauu_superpolybridge_v14.mzp | 60.96 KB |


Comments
No problem to add Edit Poly
No problem to add Edit Poly modifier support. The problems comes from the way that edit_poly modifier "extrude along spline" works. The script use the extrude along spline to create the poly bridge. Watch the video.
To work properly the "Align to face normal" checkbox must be turned off, but then the extrusion is ....squashed. To get the proper extrusion I have to turn on the "Align to face normal", but then the extrudet faces not follow the spline.
miauus' Work Plane \ miauu's Script Pack
Edit Poly Modifier Support
Do you think you could support to use a Edit Poly Modifier
instead of just the Edit Poly Object? That would be amazing :)
wow... cooll
wow... cooll
Hi, Anubis! I already give
Hi, Anubis! I already give my vote for this suggestion but... as you say "I hope some day ADSK to extend MXS with "on error event handle for rollouts""
The UI is changed and the titlebar is visible. :)
miauus' Work Plane \ miauu's Script Pack
nice tool
I hope some day ADSK to extend MXS with "on error event handle for rollouts", but while this not happen I just skip hiding the dialog title bar.
my recent MAXScripts RSS (archive here)
You can close the dialog by
You can close the dialog by relaunching the script. :) Can you tell me or send me the max scene with script error. I try to "brake" the script but with no success.
:)
miauus' Work Plane \ miauu's Script Pack
it will be better if I had rc
it will be better if I had rc menu for closing dialog (destroying dialog), coz when script error theres no way you could use X button to close the dialog.
PS : altho u can use re-lauch the software trick
thanks
wow great work miauu, I'm
wow great work miauu, I'm loving it:)
Scripts for 3DS Max by Marius Silaghi
Yes. Loft compound objects
Yes. Loft compound objects are not constructable by MAXScript.
miauus' Work Plane \ miauu's Script Pack
Sadly, Loft does not have
Sadly, Loft does not have much exposure to MXS.