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Teamwork

By andrasmiklos · Credited author: András Miklós Balogh · 2011-08-30

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Version
3.00
3ds Max compatibility
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From original requirements
Tested on 2011
Original version requirement
tested on max2011
Date updated
2011-09-22
Legacy votes
13

Release history

Tags: layers, save, workflow, manager, merge, Teamwork, collaboration, sub-layers

Description

Teamwork Script User Interface

ZOA's flagship maxscript is part of a development project going on since two years now, and has been created to help our whole studio work together on one project. If you want to use ZOA's teamwork you not just have to understand the different functionalities of the script itself, but probably also how our studio works. We tried hard to work our ways trough xreffing but it didn't sem to fit our needs. Unlike Xrefs ZOA's teamwork is a democratic tool without the need of a leader who pulls the pieces together. The principle is that each team member is working on his own set of layers. The script actually saves your work by saving layers to individual *.max files. Then it builds scenes from individual layers either for further manipulation or for rendering. The script creates a working environment to use a directory-like sub-layer system through a delicate dotnet window.

Additional Info

Notes and limitations:

1. The script is highly sensitive on layer naming. Don't use spaces, hyphens "-" and any other characters that you would not use in a filename.
2. There's an "owner" column for showing who is working with a specific layer. Owners are stored in the project directory in a separate file.
3. Material instanciation is lost when saving to different layers and merging back. Try to keep this in mind when building up the scene-structure.
4. You need to work on mapped network drives for the script to work properly.
5. Also save your work constantly using the "normal method". We just can't guarantee, that there is no bug left somewhere.

VIDEO TUTORIAL: http://zoa3d.com/teamwork-a-maxscript-video-tutorial/

TEAMWORK_V3 is out: The bughunt begins: http://www.zoa.hu/maxscripts/teamwork-v3.ms

More by andrasmiklos

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Comments (12)

Comment policy

grant

Updated version?

I don't suppose you have an updated version of this script? Just came across it now and its amazing!

Only issue i'm having is trying to use the lock function, This seems to break the script. It would also be great if the owner function was working :)

Thanks,
Grant

Viscato Pawel Bykowski - photoreal 3d visualizations

Great script

Thank you for this script, It helped me, and my team, a lot.

ShineModz

bugfix

try to try

Attachments
Gomi

MAXScript Rollout Handler Exception

3ds max 2014/windows 7:

MAXScript Rollout Handler Exception

-- Runtime error: FileStream cannot create: ...\manager.txt

in_txt=openFile (path_text.text+"/"+"manager.txt") mode:"r+"

Can't seem to get it to create the init txt file :(

br0t

I agree with sergo, these kind of inhouse tools are rare and very interesting, thanks for sharing

Michele Marcelli

Thanks andrasmiklos :)

onodi.andras

Wow!

Thanks for your comment Cristopher! Being on front page is just awesome.
Can't wait to get comments from people trying it on really big projects.

Chris Grant

Very creative solution to team collaboration. I haven't seen anything like this before personally - promoting to front page.

onodi.andras

Andras Mikos just gave me full control over this thread. Yeppp.
Thanks Serge, I'm happy you you like it. We have developed a batch render script on our own too, but it would be a shame to put it next to yours. :)

sergo

Thank you for sharing. Such pipeline-workflow scripts are much more interesting and rare things here at scriptspot.