Teamwork

12 votes
Version: 
3.00
Date Updated: 
09/22/2011
Author Name: 
András Miklós Balogh

Teamwork Script User Interface

ZOA's flagship maxscript is part of a development project going on since two years now, and has been created to help our whole studio work together on one project. If you want to use ZOA's teamwork you not just have to understand the different functionalities of the script itself, but probably also how our studio works. We tried hard to work our ways trough xreffing but it didn't sem to fit our needs. Unlike Xrefs ZOA's teamwork is a democratic tool without the need of a leader who pulls the pieces together. The principle is that each team member is working on his own set of layers. The script actually saves your work by saving layers to individual *.max files. Then it builds scenes from individual layers either for further manipulation or for rendering. The script creates a working environment to use a directory-like sub-layer system through a delicate dotnet window.

Additional Info: 

Notes and limitations:

1. The script is highly sensitive on layer naming. Don't use spaces, hyphens "-" and any other characters that you would not use in a filename.
2. There's an "owner" column for showing who is working with a specific layer. Owners are stored in the project directory in a separate file.
3. Material instanciation is lost when saving to different layers and merging back. Try to keep this in mind when building up the scene-structure.
4. You need to work on mapped network drives for the script to work properly.
5. Also save your work constantly using the "normal method". We just can't guarantee, that there is no bug left somewhere.

VIDEO TUTORIAL: http://zoa3d.com/teamwork-a-maxscript-video-tutorial/

TEAMWORK_V3 is out: The bughunt begins: http://www.zoa.hu/maxscripts/teamwork-v3.ms

Version Requirement: 
tested on max2011

Comments

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viscato's picture

Great script

Thank you for this script, It helped me, and my team, a lot.

Viscato.com Making it more beautiful

 

I-CG Renderer Group's picture

bugfix

try to try

AttachmentSize
teamwork-v3.2.ms 19.89 KB
fix.jpg 351.51 KB

I-CG Renderer Group
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andrasmiklos's picture

bugfix

Hi, try thisone.

AttachmentSize
teamwork-v3.1.ms 22.69 KB

András Miklós Balogh - [email protected]

Gomi's picture

MAXScript Rollout Handler Exception

3ds max 2014/windows 7:

MAXScript Rollout Handler Exception

-- Runtime error: FileStream cannot create: ...\manager.txt

in_txt=openFile (path_text.text+"/"+"manager.txt") mode:"r+"

Can't seem to get it to create the init txt file :(

GomiTron: www.gomi.co.nz

br0t's picture

I agree with sergo, these

I agree with sergo, these kind of inhouse tools are rare and very interesting, thanks for sharing

Never get low & slow & out of ideas

andrasmiklos's picture

Version Update: v3.00 is out

TEAMWORK_V3 is out: The bughunt begins: http://www.zoa.hu/maxscripts/teamwork-v3.ms
Added layer locking functionality.

András Miklós Balogh - [email protected]

Michele71's picture

Thanks andrasmiklos :)

Thanks andrasmiklos :)

onodi.andras's picture

Wow!

Thanks for your comment Cristopher! Being on front page is just awesome.
Can't wait to get comments from people trying it on really big projects.

András Onodi - CEO @ ZOA Architectural Animation & 3D Rendering
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Admin's picture

Very creative solution to

Very creative solution to team collaboration. I haven't seen anything like this before personally - promoting to front page.

Christopher Grant
Admin, ScriptSpot.com

onodi.andras's picture

Andras Mikos just gave me

Andras Mikos just gave me full control over this thread. Yeppp.
Thanks Serge, I'm happy you you like it. We have developed a batch render script on our own too, but it would be a shame to put it next to yours. :)

András Onodi - CEO @ ZOA Architectural Animation & 3D Rendering
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