TerrainAxe-Create

1 vote
Version: 
4.5
Date Updated: 
04/09/2019
Author Name: 
flyingc

TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.

Because it is very hard to  describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.

The most recommended features in "Create" category as below:

StitchPoly:Create new faces between borders and  is ofen used to patch the gap between roads and terrain.

 

PicecePoly:Splines interlaced with each other can form many closed areas,the process extracting these areas as poly faces is called PiecePoly. With PiecePoly,you no longer need to draw closed splines again and again just for getting polygon faces seamlessly pieced together.

SweepEdge:With SweepEdge ,you can use a border(made up with edges that has 1 face) as an underlying path along which to extrude a cross-section .Paths can also contain splines or NURBS curves.The initial main purpose of SweepEdges is to create big amount of curbstones and sideways,then it was added many new features. Because it is designed for terrain modeling ,so the cross-section will always be up-right to avoid getting a twist result.

The main features of SweepEdge as below:

  • Create big amount of curbstones and sideways;
  • Create new faces by offset a border;
  • Create Stairs along mulitiple paths;
  • Sweep with your own cross-Section,which can be stored for later use.

PlaceMesh:Embed one or more polygon surfaces(such as road or a flat area,must be single side object) into another surface. ----------------------------------------

PCloudToMesh:Read 3D points data from a text file  and use them to create a terrain surface.In this text file ,each point coordinate should be stored in a single line, and each component (x,y,z)is separated by "," or a blank. The typical format such as "1,419.05,-45.945,288.424",first value is index,followed by x,y and z coordinate.

AppendPoly:Create a new polygon face  by extracted the closed area formed by a  border and a spline.

FreeStair:Use two points as start edges ,or two additional points as end edges to create a stair.
The required points can be from selected vertices,an Edges,or a face, and also can be snapped points.Also,you can create multi-stage stair, which mean there will a platform every specified number of steps.

FacesToStair:Turn quad faces into stairs.FreeStair is not good enough if you have too many stairs to make, You can draw quad faces to express many stairs then use the tool to turn them into stairs

CrossRoads:Create crossroads with overlapped faces of two roads.Radius of every corners can be changed.

There are  still  some interesting tools ,such as FreePoly,ShapeEdge,  can't be introduced due to limited space available .you can visit my website for more details.