tweetMax

3 votes
Version: 
1.0
Date Updated: 
08/05/2013

Twitter in 3ds Max
My latest script enables you to send tweets with images directly from within 3ds Max. Linking 3ds Max to social media isn't just fun but also very useful. Sending tweets from within 3ds Max makes very fast communication possible. Besides that, getting support or sending bug-messages just became a breeze.

Images
You can add one image per tweet: either a screengrab or the last render if you have one. Just press the "Insert image" button and you'll see a new panel. Here you can either capture any window or insert the latest render. If you pick "Capture any window", the script-window will disappear and you can click anywhere on screen to capture that window. Sometimes you have to click twice to get the image. Once the script has captured the image, the window reappears. Just try a few times to get the hang of it.

Capture any window, not just the viewports

Tweeting
After composing your message and inserting an optional image, press the "Send tweet now" button. The tweet will be posted and you'll see a progressbar showing the progress of the upload of the image. That's it!

Authorizing
Of course you'll have to authorize tweetMax to be able to connect to your twitter account. Open up the "Authorize tweetMax" panel and follow the steps. Like any other authorization process you'll be asked to login to your twitter account and allow tweetMax to send tweets for you. The script doesn't have access to and won't store your credentials. It will store a unique key generated just for you so you don't have to login everytime you want to tweet something. You can revoke access of tweetMax anytime from within your twitter account in the settings>apps menu.

You can revoke access any time

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Comments

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lightcube's picture

Honestly, I could not think

Honestly, I could not think of a really legit case (and have about same feeling as you). Really just sharing some food for thought.

_______________________

Shawn Olson

Developer of Wall Worm

grabjacket's picture

Nice. The script could be

Nice. The script could be setup to tweet when all sorts of events are happening. For me it's important to keep a clear line between automatically tweeting because you can and actually assisting with communication.
I can imagine that tweeting every nth frame to your art director can help with your process. However I'm wary of enabling this script to become some sort of power tweeter without any purpose.
Are there more use cases out there which you'd find practical? I'm also thinking about tweeting the actual 3D model with the help of a service like Sketchfab.

lightcube's picture

Cool Idea

I like the idea of this. It might be kind of cool to add a script/hook for rendering so that you can automatically load Frame X from a render sequence. So if you might set it up to automatically tweet every 120th frame of a job, for example.

_______________________

Shawn Olson

Developer of Wall Worm

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