UV to MESH
Version:
1.02
Date Updated:
11/27/2015 - quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher
Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces
Version Requirement:
3dsmax 2010 to 2016
Comments
can we install this on the
can we install this on the toolbar for fast access?
thanks...
Send back to mesh
Can the edits made while in Flatten UV mode be sent back to the source mesh uv's? it would be awesome to be able to edit with the selection, edge constraints, etc of editable polygons.
Oh I see, I didn't know
Oh I see, I didn't know yours, it seems to work fine as well.
mine already have the morpher built in and different functions.
Alternative
You can find a similar tool I wrote a while ago here:
http://forums.cgsociety.org/showpost.php?p=7753428&postcount=33
I never finished it so it might contain bugs, but it was pretty fast and solid at the time I published it.
It does not automatically add the Morph modifier, but it could be handled with a little addition to the code.