UV Tools

23 votes
Version: 
3.3.04
Date Updated: 
05/02/2025
Author Name: 
NiK

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013+
Video URL: 

Comments

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NiK684's picture

[3.3.04] - 2025.05

- Fix. Gamma error in 3dsmax 2023 and probably lower.
- Fix. Error on close in 3dsmax 2023 and probably lower.
- Fix. UDIM Set. Fixed bug in Select Unfit.

NiK684's picture

[3.3.03] - 2025.04

- New. 3ds Max 2026 support.
- New. Shuffle Spacing in settings. Minimal gap between stacks.
- New. Texel Density Select. Added TD range and 3 selection methods.
- New. Texel Density Select. Now will select individual polygons.
- New. Texel Density Get. Now it just prints min,max,avg values in status bar.
- Improved. UDIM Set. If pack is disabled then UDIM will be set by UV element like in ver 3.2m.
- Improved. UDIM Layout. UDIMs will be set without centering to Tile.
- Improved. Increased statusbar clear time to 30sec.
- Fix. Pack by object in Unfold3D mode didn't work properly.
- Fix. 3ds Max 2026 gamma error on startup.
- Fix. 3ds Max 2025 icons color when using OCIO profile.
- Fix. UDIM Select. Error if selected vertices was exactly on tile border.
- Fix. Texel Density Select. Error if polygons with 0 area were selected.
- Fix. Texel Density Select. Correct selection of polygons with 0 area.
- Fix. Correct calculation of very small area values.

NiK684's picture

[3.3.02] - 2025.01

- New. Pack by object (Ctrl+Click).
- New. UDIM. Fit while packing option.
- Fix. Reset Xform flipped normals fix disabled for modern 3dsMax versions.
- Fix. Auto break now works only in polygons mode.
- Fix. Select by UDIM didn't work with empty selection.
- Fix. Texel Density functions issues.

lupaz's picture

Right. It would need to take

Right. It would need to take into account the geometry.

Ok. Thanks for the reply.

NiK684's picture

Hi.Align tool doesn't take

Hi.
Align tool works on UV islands (shells), not geometry. If you check UV editor you should get the idea clearly. It's like aligning layers in Photoshop for example.
What you're asking is actually vice versa, take geometry in consideration and somehow analyze it before aligning. This has nothing with actual alignment of UV islands and tbh I have no idea how this could be solved for the most of usecases.

You may use stitch or align by edge, but unfortunately there is no completely automatic way that comes to my mind for now.

lupaz's picture

Hi Nik, Is it possible to

Hi Nik,
Is it possible to align the UVs of all selected elements/polygons not based on the geometry but based on the texture?
See attached: I'd need to automatically align these.

The align tools (align bottom for example) work only if the geometry is align as well. But if it's not then they remain un-aligned.

Thank you.

AttachmentSize
2024-12-20_12_19_04-xref-house-002.max_-_autodesk_3ds_max_2025.jpg 154.64 KB
NiK684's picture

[3.3.01] - 2024.07

- New. Settings - Editor - "Select By Element state" option.
- Fix. Settings - General. Lost tooltips.
- Fix. Randomize Flip error.

NiK684's picture

[3.3.00] - 2024.06

- New. 3ds Max 2025 support.
- New. Settings - Mapping. Auto break selection. Available where it makes sense.
- New. Orient iterations (Right click on Orient).
- Fix. Icons colors when new OCIO colormanagement enabled (3ds Max 2024+).
- Fix. Checker textures OCIO colorspace.
- Fix. Removed letters from script version. I regret.

NiK684's picture

[3.2p] - 2024.01

- Fix. Slowdown on startup.

NiK684's picture

[3.2o] - 2023.09

- New. UDIM. Layout uv by material ID in UDIMs.
- Fix. Checker material errors in some edge cases.
- Removed. Break with offset by ID. Replaced by UDIM Layout by ID.

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