7 votes
Date Updated: 

Toggles or turns on or off the vertex map viewport display for all scene or selected objects.

Select a bunch of objects that already have vertex maps. Run the UI version of the script. Choose "Selected". Hit Do. It will toggle the vertex map display in the viewport on or off.

Additional Info: 

Warnings And Bug Reports:

Feel free to install and use these
scripts - however - I can't be held responsible for any problems that
arise from their use. I will try and fix bugs or add features that
people want - but I have limited free time and so can only promise to
do my best. Before submitting a bug report - open the script in
question in a text editor and look under the 'Known Issues' section to
make sure your bug isn't already mentionned as something I'm aware of.


All the scripts come packaged into
a single zip file of interconnected scripts - -
which includes all the scripts in the rest of the table below. Please
download the most recent zip file only - and extract then into your
3dsmax root directory - for example - c:3dsmax. Make sure you have
recurse subdirectories on (it's also called 'Use Folder Names' in more
recent copies of winzip). The zip will then install a bunch of files
and directories...

* c:3dsmaxscriptsSoulburnScriptsimages: This contains images required by the scripts.
* c:3dsmaxscriptsSoulburnScriptslib: This contains libraries of functions required by the scripts.
* c:3dsmaxscriptsSoulburnScriptspresets: This contains presets for the
scripts - which you can save by hitting the 'SaveDef' button on any of
the UI versions of the scripts. Don't edit any of these files unless
you know what you're doing.
* c:3dsmaxscriptsSoulburnScriptsscripts: The scripts.
* c:3dsmaxuiicons: Adds a bunch of icons - they all start with the word 'SoulburnScripts_'.
* c:3dsmaxuimacroscripts: the SoulburnScripts.mcr file.

uninstall the scripts - just delete all the files mentioned above. To
install a new collection - just download the new zip and unzip them
again into your 3dsmax directory - saying overwrite current files.


of these scripts are run as macroscripts - ie - as buttons - keyboard
shortcuts - quad menus - etc - just go to Customize - Customize User
Interface - category SoulburnScripts. You can also use the macroscript
called 'soulburnScriptsLister' to run any SoulburnScript. All scripts
can be run in one of three modes...

* UI Mode. Which brings up a user interface floater that lets you modify parameters before running the script.
* Default Mode. Runs the script using the current default values. To
change the default values - open the script first in UI mode - modify
the values - hit 'SaveDef' to save the defaults - then close and run
the script in default mode.
* Argument Mode. This is for
maxscripters only - it lets you run the script by supplying it with
your own set of values. This lets you integrate these tools into your
own tools - or to bypass the default system.

Files To Delete
If you've installed previous SoulCollections, and are now installing a new one, you may wish to check to make sure all of the following previous SoulburnScripts files have been deleted (all assuming your 3dsmax directory is c:\3dsmax)...

* c:\3dsmax\scripts\SoulburnScripts\scripts\

Version Requirement: 
3ds Max 7, 8, 9, 2008, 2009 (both 32-bit and 64-bit)
Video URL: