PRODUCT VARIATIONS
Walls & Tiles is available as a 3Ds Max scripted plugin with a basic texture set for 79,- Euros (including VP Crossmap) or with a complete texture set as Walls & Tiles COMPLETE for 149,- Euros (including plugins VP Crossmap, VP Mosaic and four Texture packs with Multitextures).
WALLS & TILES - MORE INFO ...
WALLS & TILES COMPLETE - MORE INFO ...
Changelog
VERSION 1.5.2 (FEBRUARY 14, 2018)
FIX (vray): Fixed error message in vray version, saying that normal_map is not compatible
FIX (corona): Fixed update notification showing up even if version is correct
FIX: Fixed miscount in number of bitmaps shown when clearing all bitmaps
NEW: Installer now has a rendernode-only mode
CHANGE: Crossmap 1.5.0 included
VERSION 1.5.1 (JUNE 24, 2017)
FIX: Fixed various potential crashes with Max 2017
FIX: Includes Crossmap 1.4.9.7
VERSION 1.5.0 (MAY 24, 2017)
NEW: Support for Max 2018
NEW: Variation Presets
NEW: Randomization of Parameters
NEW: Better realtime thumbnail preview with ratio display
NEW: Default diffuse brick bitmap loaded when creating new material
NEW: New license system with VP License Managerv
FIX: Potential crashes when working with Max 2017 (2017.1.1 update required)
FIX: [Corona version] Bump and normal map support
CHANGE: Crossmap 1.4.9 required
CHANGE: Dropped Max 2012 support
Version 1.4.4.01 (February 09, 2017)
* FIX: Maxcript errors and possible crash when loading legacy scenes
Version 1.4.3.05 (September 12, 2016)
* FIX: crash when opening preference dialog
* FIX: A crash when opening the Probabilities dialog in some cases
* FIX: mapping mode and random sequence buttons could not be pressed in Max 2017
* FIX: demo expired link for Crossmap leads to wrong URL
* CHANGE: Extended brick width and height from 10.0 m to 100.0 m for better compatibility with millimeter units
* CHANGE: Swapped Load and Save Preset buttons position
* CHANGE: URL colors changed from yellow to orange for better readability on dark and light grey GUI
* CHANGE: Added Crossmap 1.4.7 (see Crossmap changelog for changes)
Version 1.4.1.02 (May 17, 2016)
* NEW: Support for 3Ds Max 2017
* NEW: Added Crossmap 1.4.5 update
* NEW: Added Material Manager 1.1.8 LE update
* CHANGE: Dropped support for 3Ds Max 2010 and 2011
* CHANGE: Dropped support for V-Ray 1.x and 2.x
Version 1.4.1.02 (Sept. 23, 2015)
* FIX: 1.4.1 Update notification appearing although W&T is up to date
* FIX: Installer did not install W&T (vray) for max 2013 properly
Version 1.4.1 (Sept. 22, 2015)
* IMPROVEMENT: significant speed improvements when loading / creating materials
* IMPROVEMENT: Added new Crossmap 1.4.1 version with improved licensing integration
* IMPROVEMENT: Added Material Manager 1.0.1 update with fix for Corona compatibility
* FIX: auto-size calculation wrong in some cases, resulting in rows = 1
* FIX: Added Crossmap Material Manager library presets
Version 1.4.0 (May 19, 2015)
* NEW FEATURE: Material Manager 1.0 Lite Edition integration
* NEW FEATURE: Material preset library for vray, Corona, scanline
* NEW FEATURE: New Crossmap 1.4.0 included
* NEW FEATURE: Render to Maps (bake bitmaps and create new material)
* NEW FEATURE: New copy protection with nodelocked and floating licenses
* NEW FEATURE: Full featured 14 day demo without activation
* IMPROVEMENT: Display message in Max 2014 or higher to improve viewport performance settings
* INSTALLER: Support for 3DS MAX 2016
* FIX: Maxscript error when loading old scenes with missing bitmaps
* FIX: update correct infos in statistics on clear bitmaps
* FIX: auto-size calculation wrong in some cases, resulting in rows = 1
* FIX: last selected folder not remembered correctly during session
Version 1.3.2 (March 06, 2015)
* IMPROVEMENT: New Crossmap 1.3.11 included
* IMPROVEMENT: Corona Renderer v1.0 compatibility
* IMPROVEMENT: Max number of rows now 10.000 instead of 1.000
* BUG FIX: deactivated blur value set to 0.01 on creation of plugin
Version 1.3.1 (May 13, 2014)
* NEW FEATURE: 3Ds Max 2015 support included
* NEW FEATURE: New Crossmap 1.3.9 included
* NEW FEATURE: added Corona Render material version (in installation folder - no automatic installation)
* BUG FIX: saved materials (.mat files) were not loaded correctly (bitmaps were missing)
* BUG FIX: file path was not remembered when loading bitmaps from a folder
* BUG FIX: online update check was not working correctly sometimes
* BUG FIX: fixed "override effect ID" error message in standard material version
* BUG FIX: fixed some problems with preferences and autoload button script errors
Version 1.3.0 (March 10, 2014)
* NEW FEATURE: New Crossmap 1.3.8 included
* NEW FEATURE: random hsv now has up / down selection buttons
* NEW FEATURE: diagonal mirroring
* NEW FEATURE: add vray displacement modifier button with automatic settings
* NEW FEATURE: Automatic Size (calculated the number of rows based on brick size and uv map)
* NEW FEATURE: improved performance by instancing 1 noise map instead of 6 noise maps on creation
* IMPROVEMENT: Simplified shader network by replaceing Color Correction maps with xmap color corrections
* BUG FIX: cancelling the select session directory caused a crash of the script
* BUG FIX: diffuse color was reset on next scene loading, even if different color was selected
* BUG FIX: error when clicking "Select Folder" "Preferences" or "List Bitmaps" after loading a session with WAT
* BUG FIX: autoratio switch was turned on when loading old scenes, causing wrong ratios
* BUG FIX: wrong colors on the bitmaps when loading old scenes into 2014
* BUG FIX: random probability mode was not switched correctly, resulting in non-functioning probabilities
* BUG FIX: sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash
Version 1.2.0 (July 17, 2013)
* NEW FEATURE: Random Probability mode to adjust per-tile-probabilites
* NEW FEATURE: Tile List dialog window to list tiles and probabilities
* NEW FEATURE: Use a procedural map or bitmap as mortar
* NEW FEATURE: Blend between procedural and original mortar
* NEW FEATURE: Statistics rollout with information about RAM use and pixel resolutions
* NEW FEATURE: Independent adjustment of with/height for crop edges and procedural edges
* NEW FEATURE: VP CROSSMAP version 1.3.4 included
* IMPROVEMENT: Show bitmap names while loading in auto-load rollout
* IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
* IMPROVEMENT: Changelog weblink in about screen
* FIXED: Changed tile hue values from -100/100 to -180/180
* FIXED: Bump channel sometimes was too blurred when using real world mapping
* FIXED: crop edge and procedural edge were calculated wrong (old scenes need to be updated)
* KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
* KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once
Version 1.1 (February 27, 2013)
* NEW FEATURE: Custom Bond patterns
* NEW FEATURE: Check for update (online)
* NEW FEATURE: Global hue, saturation, value for tiles
* NEW FEATURE: Select and store default library path in global preferences
* IMPROVEMENT: Material and viewport preview now updates on random HSV, new random seed, random/linear sequence
* IMPROVEMENT: Autoload Filter settings stored in global preferences
* FIX: maxscript error when using color correction in diffuse map
* FIX: crop edge sometimes not working correctly
Version 1.0 (December 2, 2012)
* NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
* NEW FEATURE: Normal map support for bump channel
* NEW FEATURE: Global Gamma correction
* NEW FEATURE: Load alpha maps for splitting mortar from bricks
* NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
* IMPROVEMENT: Keep open file path stored in current session
* IMPROVEMENT: Initial start will have per object mapping mode selected
* IMPROVEMENT: Clear button for clearing all bitmaps
* IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
* IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
* FIX: sometimes missing maps in previews (green gaps)
* FIX: strange reflection when no normal maps are loaded
* FIX: alpha mask turned off after load, display wrong, controllers off
* FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
* FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
* FIX: script error when loading scenes saved with previous beta version
* FIX: bump channel not working in vray material