Simple toolbox for working with wirecolors based on various criteria including material diffuse color, average texture color and filters for node names and classes (for nodes wildcards and hierarchies are supported and encouraged).
Useful mainly for working with large scenes when you for example turn off material display in viewport. Of course you can use it as kind of a replacement for selection sets as well, feel free to use it in any way you want. Let me know if you find it useful.
Limitations: Getting average texturemap colors doesn't work with multisubobject materials, procedural and composite maps. I took it away because of some speed issues I've experienced. If you really need to have it there, all it takes is just rendering the 1x1 px texture and getting its color – for multisub you'd obviously have to render it for each object separately.
Installation: Drop the MZP file in viewport. After doing that, you can always go to the Maxscript -> Run Script... and run wireclr_toolbox.ms. If you instead want to put it in toolbar, menu or quadmenu, download th file wireclr.mcr and either drop it in viewport or run it once. In Customize dialog you will find the script in category Advanced.
v0.02b: Repaired hierarchies not working properly. Corrected one stupid omission in code resulting in inability to edit Name Filters directly.
v0.03b: Added automatic settings saving on window close.