Now how would I go about doing this.
I'm trying to randomly rotate the position of each arc 90 degrees from the previous arch. Trying to make it look like something similar to the image below.
(
clearlistener()
delete objects
local radiusA = 10.0
local steps = 4
local knotsPerArch = 6
local rotAngle = 180.0 / knotsPerArch
local startPos = [0,0,0]
local sp = splineShape wirecolor:yellow
local posArr = #()
fn shuffleIndexes count = --unique Random order
(
list = #()
list.count = count
for k = 1 to count do
(
i = random 1 k
list[k] = list[i]
list[i] = k
)
return list
)
addnewSpline sp
addKnot sp 1 #corner #curve sp.pos --first knot created at origin
for s = 1 to steps do
(
format "Arch: %\n" s
ids = shuffleIndexes 3
for k = 2 to knotsPerArch+1 do --skip first knot which is always created at origin
(
calcX = radiusA * cos((k-1) * rotAngle)
calcY = radiusA * sin((k-1)* rotAngle)
pos = [0,calcX,calcY] + startPos --include nodes matrix
newPos = [pos[ids[1]],pos[ids[2]],pos[ids[3]]]
append posArr pos
point pos:newPos size:2 wirecolor:(red/(s as float))
)
startPos += [0,(radiusA*2),0]
)
)
By JokerMartini · 2013-03-18
barigazy · 2013-03-18