hi,
i have a problem with mesh normal. like when i attach together a model, sometimes the normal is inverted.i have to add a normal modifier to flip the whole model.
is there a trick to find out if the model is inverted or may be a way to avoid it when attaching them.i was thinking of finding out if most of the face normal are outward or not. please share your idea.thanks
barigazy · 2012-04-23