Backburner In maxscript - Need Advices
Hello there, I'm again looking for your help, i just finished the first version of my second script, and hope i can post it here in the future for all of you.
But first i've got a litle problem, with backburner. I'm Trying to use function to get control of the queue to submit a large amount of files. In fact, i have another option to use a batch with vray spawner, wich work perfectly but in case i want backburner to deal with it, i need it to work properly.
The problem is the control of the queue, i don't want to get it by force, and i want to promp the current queue controller and take it only of he / she let met (in fact probably "He")
Here's a quick view of my current code.
I choose to open each file and send it to backburner, to keep the current setting of the scene. but the script crash sometimes if i didn't get control,I think it's because of the #wait option but i need advice(s), i hope you guys can tell me more about backbuner in maxscript, cause i don't get it.
Thank's in advance for your help.
Big up to barigazy, if you read this, you supported me last time i needed help here, and i can't stop Max-scripting since then :)
on LR_btn_bckbrnr pressed do ( mymanager = NetRender.GetManager() --Connect To Manager using defaut mask mymanager.connect #automatic "255.255.255.0" if mymanager.connected == true then ( print "Connected To Manager" LR_lbl_batchscenes.text = "Waiting Manager..." if mymanager.QueryControl #dontwait == true then ( print "I Have Control" mymanager.GetControl() print mymanager.haveControl ) else ( if mymanager.QueryControl #wait == true then ( print "Control Granted by Current Queue Controller" mymanager.GetControl() ) else ( messagebox "Current Queue Controller didn't let you get control the Manager" title:"Layers_Render - Backburner" ) ) if mymanager.haveControl == true then ( LR_lbl_batchscenes.text = "Controlling Manager" --Disallow other users to get controll until I want them to. mymanager.GetControl() mymanager.Lock true print "I Have Control, and nobody can take it From me" LR_pb_render.value = 0 --Get The List To Process local GotoRendernames = Myfn.bitarray2stringarray LR_mlb_render local theBITS = LR_mlb_render.selection local numberselected = theBITS as array; local GotoRenderFull = #() for i = 1 to numberselected.count do ( GotoRenderFull [i] = (Thepathtosave + "\\" + (GotoRendernames [i]) + ".max") ) if GotoRenderFull.count > 0 do ( LR_lbl_batchscenes.text = "Sending to Manager..." for i = 1 to numberselected.count do ( loadMaxFile (GotoRenderFull[i] as string) quiet:true thejob = mymanager.newjob() thejob.name = ("CLST_LAYERS_" + GotoRendernames[i] as string) thejob.suspended = false if rendTimeType == 1 then ( thejob.fromFrame = 0 thejob.toFrame = 0 ) thejob.useAllServers = true thejob.skipRenderedFrames = true thejob.submit() -- mymanager.SetUpdates true LR_pb_render.value = (100 / numberselected.count) * i ) LR_lbl_batchscenes.text = "All Scene Sent" messagebox ("All files have been sent to Manager") title:"Layers_Render - Backburner" ) ) mymanager.Lock false mymanager.Disconnect () ) else ( messagebox "Couldn't Connect To Manager" title:"Layers_Render - Backburner" ) )