So, the hierarchy above represents something I’m trying to do with MaxScript. The bones are initially laid out without the pointHelper or curveObject. I select bone3, run my script, and it inserts pointHelper and curveObject—curveObject drives bone3 at this point.
Really, if I could have the curveObject, which is an Editable Spline, somehow directly on bone3, I think my problem would be solved. If I can’t get curveObject directly onto the bone, then here’s my question:
Once I drive position of bone3 with curveObject, bone2 no longer stays aimed at bone3. How can I drive bone3 with curveObject and have bone3 maintain it’s relationship with bone2?
Hey there,
So, the hierarchy above represents something I’m trying to do with MaxScript. The bones are initially laid out without the pointHelper or curveObject. I select bone3, run my script, and it inserts pointHelper and curveObject—curveObject drives bone3 at this point.
Really, if I could have the curveObject, which is an Editable Spline, somehow directly on bone3, I think my problem would be solved. If I can’t get curveObject directly onto the bone, then here’s my question:
Once I drive position of bone3 with curveObject, bone2 no longer stays aimed at bone3. How can I drive bone3 with curveObject and have bone3 maintain it’s relationship with bone2?
That make sense?
Thanks,
Alec