bones and controls
So, the hierarchy above represents something I’m trying to do with MaxScript. The bones are initially laid out without the pointHelper or curveObject. I select bone3, run my script, and it inserts pointHelper and curveObject—curveObject drives bone3 at this point.
Really, if I could have the curveObject, which is an Editable Spline, somehow directly on bone3, I think my problem would be solved. If I can’t get curveObject directly onto the bone, then here’s my question:
Once I drive position of bone3 with curveObject, bone2 no longer stays aimed at bone3. How can I drive bone3 with curveObject and have bone3 maintain it’s relationship with bone2?
That make sense?