Is there an easy way to collect all the images used within a material?
for example:
source_mtl=meditMaterials[1]
- diffuse = image.jpeg
- bump = image2.png
- opacity = images5.png
Forum topic · General Scripting
By JokerMartini · 2011-11-14
Is there an easy way to collect all the images used within a material?
for example:
source_mtl=meditMaterials[1]
- diffuse = image.jpeg
- bump = image2.png
- opacity = images5.png
delete
JokerMartini · 2011-11-15
is there a way I can delete it?
bitmapsArr = getClassInstances BitmapTexture asTrackViewPick:on
for tx in bitmapsArr where doesFileExist tx.anim.filename != true do
(
--delete tx since the image is invalid
)
Anubis · 2011-11-15
here is a function posted by Denis.
fajar · 2011-11-14
anubis : are you bobo in 2011, many usefull post posted by you ....im gratefull for that.
thanks anubis.
thanks for the nice words!
Anubis · 2011-11-14
haha, many thanks! but bobo is titan and i think i not yet deserve so high praise :)
JokerMartini · 2011-11-14
Thank you Anubis for the quick response. I'm working on a easier way of duplicating a shader and swatching out images randomly from a desired folder.
Thanks
mjbg · 2011-11-14
havent tryied this much but this should do it
source_mtl = meditMaterials[1]
arrayImages = #()
for o in 1 to (getNumSubTexmaps source_mtl) do
(
if classof (getSubTexmap source_mtl o) == Bitmaptexture do
append arrayImages ((getSubTexmapSlotName (source_mtl) o)+" = "+((getSubTexmap source_mtl o).filename))
)
getClassInstances
Anubis · 2011-11-14
mat = meditMaterials[1]
btxs = getClassInstances BitmapTexture target:mat asTrackViewPick:on
imgs = for tx in btxs where doesFileExist tx.anim.filename collect tx.anim.filenameyou can check this topic as well.