how to protect scripts?

hi,everybody.
because mac can be modified and hardwarelockid change with diffrent version of 3dsmax,i am trying to find new approach to protect my scripts.

somebody could tell me some ways ?

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Kstudio's picture
Kstudio's picture

About making the trial

About making the trial scripts
http://blog.duber.cz/3ds-max/checksums-in-3ds-max
http://forums.cgsociety.org/showthread.php?f=98&t=638998&page=2&pp=15

Example from cgsociety.org :

fn fl_getMacAdressByDotNet = (
upperStr="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
lowerStr="abcdefghijklmnopqrstuvwxyz"
NWIF = dotnetClass "System.Net.NetworkInformation.NetworkInterface"
the_Mac_array = NWIF.GetAllNetworkInterfaces() -- this is an array of all the Networks
the_Mac_Address = "" --The Mac Address with capital letter
the_Hex_Array = #() -- Emty Array to hold the Bytes after converted to hex
for i = 1 to the_Mac_array.count do
(
The_Physical_Address = the_Mac_array[i].GetPhysicalAddress() -- Get The Physical Address of all the networks
The_Physical_Address_Bytes = The_Physical_Address.GetAddressBytes() as array -- Get The Physical Address Bytes
for foo in The_Physical_Address_Bytes do
(
tempHex = bit.intashex foo -- convert to hex
if tempHex.count == 2 then
(
if (idx = findString lowerStr tempHex[1]) != undefined then tempHex[1] = upperStr[idx]
if (idx = findString lowerStr tempHex[2]) != undefined then tempHex[2] = upperStr[idx]
the_Mac_Address += tempHex
)
else
(
if (idx = findString lowerStr tempHex) != undefined then tempHex = upperStr[idx]
the_Mac_Address += "0" + tempHex
)
)
)
-- call the Mac Address
the_Mac_Address
)
fl_getMacAdressByDotNet()

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