I’m basically attempting to write my own scatter script since there appears to be no access to the native max scatter tool through script. Unfortunately I’m a bit green when it comes to max script, and I am unsure of how to calculate coordinates so that “node A” is placed somewhere on the surface of “node B” I’ve seen a simple example where copies are placed at vertex locations, but even when you introduce some randomness to the locations this technique produces poor results on objects with a low vertex count. If anyone has any ideas, or can point me to some useful syntax for calculating surface coordinates, I would greatly appreciate the help.
Cheers
By Kolgrima · 2007-07-18
Martin Breidt · 2007-07-19