Mapping particles with many animated textures.
I'm trying to do an animation and I think I have to make it whith maxscript.
Basically, it's an scene with many tv-screens floating (particles).
Each tv screen is showing a different animation sequence (about 50 different sequences).
Each time a new tv-screen appears, it should show the animation starting from the beginning, so sequence timing is not absolutly random.
I don´t know if there is an script similar to this. I was thinking about making a very long sequence joining all the animations, giving a fixed lenght of 200 frames to each animation, and then try to assing random time offsets with 200 frames steps to the new particles.
Any help is appreciated. I don´t would like to make it by hand...