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Hope this help
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SOLUTION
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
Maybe
I think is better to use
matrixfromnormal source.dir
then
source.transform
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I essentially want the
I essentially want the particles to act as if they had an Orientation constraint on them so that they are always facing camera but also have the rotation to be parallel on all sides to match that of the camera.
I tried this but its way to intense to do on large particle counts and actually doesn't orient the particles correctly.
John Martini
Digital Artist
http://www.JokerMartini.com (new site)
Please, screenshoots if you
Please, screenshoots if you don't mind.
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