Remove specific type of object from scene...
I would like to know how I can create a script that specifically deletes a certain object from the scene.
Example: I accidentally select a space warp or particle view or something and I want to be able to click a button that automatically finds particle view and removes it from my scene.
Here's my lousy attempt:
on press return (Particle_View.current!=undefined)
on execute do
if( Particle_View:Particle View.current==undefined ) then true