Rigging Four Pivot System Using MAXScript
How to make a four pivot system like a car?
What’s other wheels’ behavior when one wheel touched an object?
For instance if the left front wheel hit a stone then what’s the action of others should be.
I mean a car’s driving on a noise ground and the car body’s orientation could be influenced by the wheels that move up and down clinging to the surface. Sometimes it may be that one wheel or two wheels depart from the surface.
And what’s its orientation could be?
How to achieve car rigging in max? IK,MAXScript or something else?