running this script from "run script" don't work...

Hi,
I made a little script to project an object on a surface keeping its volume
when I drag and drop the script to max it works fine, when I run from menu "run script" it don't work as it should.
anybody can help ? thanks

How to use :
- select an edit poly object, select all its vertices to be projected
- drag and drop the script to max
- pick a vertex of the selected object which will be in contact with the surface
- clic the button and choose a target surface

---------------------------------------------------------
(
savesnap=snapMode.active
snapMode.active=true

ptax = pickpoint snap:#3d
vvv = $
rollout pick_box_test "Target surface"
(
pickbutton chooseit "Project on me" width:140
on chooseit picked obj do
(
undo on(
for v in polyOp.getVertSelection vvv do
(
pta = (polyOp.getVert vvv v)
RRay = ray pta [0,0,-1]
aaa = (intersectRay obj RRay)

if aaa != undefined then
(
PPos = (intersectRay obj RRay).pos
PPosPRO = [ PPos.x , PPos.y , (PPos.z + pta.z - ( ptax.z)) ]
polyOp.setVert vvv v PPosPRO
)
else
(
RRay = ray pta [0,0,1]
aaa = (intersectRay obj RRay)
if aaa !=undefined then
(
PPos = (intersectRay obj RRay).pos
PPosPRO = [ PPos.x , PPos.y , (PPos.z + pta.z - ( ptax.z)) ]
polyOp.setVert vvv v PPosPRO
)
)---end else

)--- end for
)--- end undo on
snapMode.active=savesnap
)--- end on choseit

)--- end rollout
createDialog pick_box_test

)
-------------------------------------------------------

Comments

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barigazy's picture

...

What if you not have selected object or more then one selected objects.
Your concept is not good. Better create two pickbuttons : one for source and second for target object. Anyway ... this is fixed your first code

try(destroyDialog ::pick_box_test)catch()
rollout pick_box_test "Target surface"
(
	local savesnap, node = undefined, ptax = [0,0,0]
	local getVertSelection = polyOp.getVertSelection, getVert = polyOp.getVert, setVert = polyOp.setVert
	pickbutton chooseit "Project on me" width:140
	on pick_box_test open do
	(
		if selection.count == 1 and isKindOf selection[1] editable_poly do node = selection[1]
		savesnap = snapMode.active
		snapMode.active = true
		ptax = pickpoint snap:#3d
	)
	on chooseit picked obj do if isValidNode obj and isKindOf obj editable_poly and isValidNode node do with undo on
	(
		if not (verts = getVertSelection node).isEmpty do
		(
			for v in verts do
			(
				pta = (getVert node v)
				RRay = ray pta [0,0,-1]
				aaa = (intersectRay obj RRay)
 
				if aaa != undefined then
				(
					PPos = (intersectRay obj RRay).pos
					PPosPRO = [ PPos.x , PPos.y , (PPos.z + pta.z - ( ptax.z)) ]
					setVert node v PPosPRO
				)
				else
				(
					RRay = ray pta [0,0,1]
					aaa = (intersectRay obj RRay)
					if aaa != undefined then
					(
						PPos = (intersectRay obj RRay).pos
						PPosPRO = [ PPos.x , PPos.y , (PPos.z + pta.z - ( ptax.z)) ]
						setVert node v PPosPRO
					)
				)---end else
			)--- end for
		)
		snapMode.active=savesnap
	)--- end on choseit
)--- end rollout
createDialog pick_box_test

bga

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