Save Automatic Flatten UV ?
I'm new here so about me :
I'm benoît from Belgium and CG instructor and 3D realtime dev. I have skills in 3D with 3ds max, XSI and Blender, PHP programming and MySQL.
Here is my questions :
I would like to save the automatic flatten uv after texture baking :
- The goal is to select all objects in the scenes who have an Automatic Flatten UV applied on.
- After all objects are selected i would like to save each uvmap in a tempory folder (system folder by default?)
- Change each selected objects uvmap channel from 3 to 1.
- Load and re apply the saved UV map.
I know how I must do this in logic but not with maxscript as I just discover it an do not found a clear and complet commande reference...I dig the maxscript reference but it's not clear for me, maybe I've not my eyes at the good place...
Thanks for all helps, suggest or coments.