The fastest way to detach elements from 5000 objects
I have a 3gb max file.
There are 5000 objects here
This object is attached
Is there a quickest way to de-detach this
I have used several scripts
computer freezes
Is there a way to separate it from the command line without running max, or is there any other way?
Comments
.
Did you try to convert to editable mesh and use explode elements with angle set at maximum?
yes i tried but 3d max freeze.
thank you for reply
i tried editable mesh explode function
but scene is very large
object is building objects
Objects are separate but attached as one object
Is there any other good way ?
.
Seems like max expends much of the time to update the original object when each of its elements being detached to separate object.
3gb is quite heavy scene to process, guess there're millions of polygons?
If you want to experiment a little:
Try to clone an element (shift + drag) to an object and see how long it takes, then reload the scene and compare that to detach same exact element to an object. It is quite possible that clone could be faster
Thank you
Thank you so much for your attention let's test it
I will try~