Turbosmooth custom modifier
I would like to ask your helps, because i can't find any solution and documentation about my problem:(
I want to make a script for myself, with i can add instanced custom turbosmooth modifier for objects. These will use paramteres from a custom attribute on rootnode.
With this i can manipulate all of the turbosmooths on my highpolys from my dialog.
I know it can be easier if i just put an object in the scene with turbosmooth, and instance from it, but i don't want to add any node to the viewport for this. And other hand, i just want to learn some tricks:)
So my problem is, if i just add a simple spinner to control the iteration separatedly, the modifier stop updating itself compare to the original TS. I don't really know why the custom rollout kill the auto mesh update. Maybe i can add an 'update $' or something after the delegate, but it won't work, if it need to run on instanced objects.
Hope somebody can help me how to fix this. Thank you!
plugin modifier myMod name:"BTSmooth" classID:#(0x753e4721, 0x1d99e401) extends:turbosmooth replaceUI:false version:1 ( parameters main rollout:params ( Iterats type:#integer animatable:true ui:Iterats default:1 on Iterats set val do ( delegate.iterations = val ) ) rollout params "BTSmooth" ( spinner Iterats "Iterat " type:#integer range:[0,4,2] ) )