3dmax export all selected objects to seperate OBJ files

Hi,

I think this would be a very practical and simple script to write. Basically, when I switch from max to zbrush.. I want all objects selected in max, exported to SEPARATE obj files and maybe a prompt to enter in each file name(or possibly a keyword i.e "character" then saves each sequentially character1 character2 etc). This would save quite a bit of time when you have a character with lots of pieces to export.

If you know of a script or are interested in making one like this let me know!

Thanks

JP
techmethod@hotmail.com

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Anton Berg's picture

Try the latest version of the

Try the latest version of the script... I have uploaded this to the "normal" scriptspot script bank too... but I thought it would be easier to find here now...

This has some additional features regarding exporting sequences out from max... but in your case just put the sequence to: 1

and set the export format to:
DWG_ExporterExporterPlugin (yes that is the correct name ;-)

when the dwg settings open... DONT uncheck export selected object.. it is checked by default, just keep it like that.

this worked for me when I tried it.

AttachmentSize
OS3D_ExportOBJ_V09.ms 9.91 KB
OS3D_MassExport_v09.jpg 23.65 KB

OgmaSoul3D
Anton Berg
anton[at]os3d.se

renyap's picture

is there anyway i can export

is there anyway i can export selected to dwg in maxscript?
i am doing a project regarding to this..
i really appreciate if someone can help

cheers

kutty's picture

hi,, i would like to have

hi,, i would like to have this script to modification,, little bit,, like while the export should make the object export with the file name instead of the object name in the max, also if possible,, i want to export 6 object defined names which i want to export to specified folder, which should include the path in the script to define,, can anybody help.,,

LukeA's picture

Hey I love this script but I

Hey I love this script but I am having troubles. It seems to lose the settings I need to get it right in Poser. I have manually exported hundreds of times and into Poser and everything works fine but this script seems to lose some settings so everything comes in real big.

Hopefully this is an easy fix as this script would make life so much easier.

Anton Berg's picture

That should be no problem to

That should be no problem to do.
Is this request still interresting for you?
Could you describe the ideal scenario for you on how it should work.
Should you set a start, end frame, naming convention for frames... other features you need for this to work in your pipline.
If you want a fast reply just drop me a line to my email below.

OgmaSoul3D
Anton Berg
anton[at]os3d.se

ddustin's picture

Can this be modified to

Can this be modified to create an obj sequence?

We have a realFlow seg that needs to be converted for a client.
Thanks

We create forensic animations.
www.dustinproductions.com

Anton Berg's picture

I have made a new version of

I have made a new version of the script that supports exporting obj sequences..

http://scriptspot.com/3ds-max/mass-exporting-of-selected-objects-in-3dsmax

A tip (or bug) for everyone who has difficulties with the first file exported OK but the rest have a different scale or miss some of the settings you did set on the first object.

(someone mentioned importing into POSER).

The reson for this is that If I show the export dialog in 3dsmax and you choose a preset other then "none", then 3dsmax will export that object with thoose settings. But when I don´t show the dialog, max will always export with the settings made in the "None" preset.

Atlest I have not found a way to set that from maxscript.

SO FOR THIS SCRIPT TO WORK PROPERLY WITH OBJ... set your template to NONE, setup the settings you want in the "none" template, and then max will use those for the rest. Else you will end up with a unexpected result.

OgmaSoul3D
Anton Berg
anton[at]os3d.se

Mike_W's picture

Hi, the script works great,

Hi,
the script works great, is it difficult to change it so that it outputs to an acsii format rather than a binary?

even when ascii is selected from the menu it still exports in binary.

If not does anyone know of a converion tool to convert the seperate files into ascii format.

Thanks

Anton Berg's picture

I have uploaded a new

I have uploaded a new version that might be a little annoying. Depends on how many objects you wan´t to export.

Tip just hold down the Enter key once you have selected the correct sttings...

-------
OK... this is caused by the same problem as the former issue. Since the export plugin is old and not 100% compatible with the current version of 3dsmax 2009. It doesn´t remember the setting of the Binary/Ascii setting from the first object. It returns to its default value.

But if I display the prompt for every object you export it remembers it. Very strange and stupid. The only half decent thing is that I show you the binary/ascii prompt for every object you export and all you have to do is to press ENTER to continue to the next object.

I am very sorry that I can´t solves nicer right now.
One solution might be to look for another STL exporter plugin for 3dsmax if that exists and hope that it has better maxscript support.

OgmaSoul3D
Anton Berg

AttachmentSize
OS3D_ExportOBJ_V05.ms 2.94 KB

OgmaSoul3D
Anton Berg
anton[at]os3d.se

Anton Berg's picture

Thank you for that input..

Thank you for that input.. the first problem is that I forgot to define a variable. That should work now. But the next big problem is that there seems to be a BUG in the exportfile function in 3dsmax.

Certain file formats:
vrbl, stl, iges, htr

Seems to have a problem exporting a objectd with the SelectedOnly state in maxscript. This makes it very difficult to do exactly this script, since I need to select every object in turn and then export every single one.

I had to do a workaround for this and it should work with the Stl format, I am very uncertain for the rest of them.

So test this new script and see if it works!

AttachmentSize
OS3D_ExportOBJ_V04.ms 2.95 KB

OgmaSoul3D
Anton Berg
anton[at]os3d.se

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