Attaching Animated objects with skeletons
hi all , i wanna attach objects with each other which they have skeletons, but when i try to attach, the animation will be ruined, so what is the answer??? and how can i remove the skeleton and keep the animation stuck with the objects, cuz i see many objects of for example characters moving hands head.... etc without any skeleton.. plz help me!!
is there any script to do it????
Comments
plz man, i want the obj!
plz man, i want the obj!
pifff, is there any1 who can
pifff, is there any1 who can help me?????? ;\
kk man, i got it, but have u
kk man, i got it, but have u got my object ready as in ur way??
Well I am pretty busy
Well I am pretty busy unfortunately, and I don't think I have enough time to make a video tutorial to help you here.
Have you tried to do what I described to you? Assigning a rotation constaint to an object is an incrediably simple task!
Perhaps you could consult the help files?
Sorry, I spent ages describing the process in detail already.
Look up -
rotation constraint
collapsing transform
Here is the link, but plz,
Here is the link, but plz, in case the way ur gonna follow worked, can u make a video for me showing how??, cuz i have many other units to do the same for.
Link: http://www.mediafire.com/?sharekey=fd6a5e9cdc9a7a0f5bf1f12f1ff3f30a8ca05...
Regards
Listen, since ur version is
Listen, since ur version is different, i came up with this idea to work opening it out, so here it is:
i uploaded the script Importer\Exporter of the file i need u to work on, which i had exported its shape, and its animation, so for u to load it, u only need to open the script , then import the Shape, Praetorian_Guard.cas, then import the animation right onto it, Praetorian_Guard_Animation.cas, Beware, dont use Load animation when importing the *SHAPE*. only import cas, then import animation without loading them when importing the cas object.
About the PBA importer-Exporter, it's only uploaded with one file which is not needed in our case, but i uploaded for u , so u import the PBA file which i had sent , so u know the example of what i need, 1 Object, with animation stuck onto the shape itself, without bones, skeletons...etc
So Here it is , PLZ HELP ME!!
i got way which has 99%
i got way which has 99% chance to work!!
Hmmm no easy way to make a
Hmmm no easy way to make a file backwards compatible.
FBX is the best way to keep the skinning etc.
Give it a go, but don't hold your breath!
i got the latest version,
i got the latest version, 2010 , if i save as an object will it open??
What version of max you
What version of max you using? I got Max2009 but it fails to open...