After selecting a bunch of Bitmap Maps in the Slate Material Editor, I would like to convert them to RGB Multiply maps, keeping the original bitmap in the Color 1 slot.
I enabled the Macro Recorder, but the command it spits out refers to each specific material and bitmap path:
meditMaterials[9].diffuseMap = RGB_Multiply MAP1:( Bitmaptexture fileName:"c:\project\scene\texturefile.tga")
How do I make this more generic?
I'm also looking for a quick way to instance a specific bitmap into the Color 2 slot of every RGB Multiply, if possible.
This is for a custom game engine which requires lightmaps to be provided via RGB Multiply.
Thanks for any help!
Eric
By er.cchadw.ck@gmail.com · 2014-02-18
barigazy · 2014-02-19