Condence material ID, bitmaps and material IDs
I have a multi-subobject material with nearly 500 sub-objects. most of the slots are the same exact bitmap. is there a way to get rid of the materials with duplicated bitmaps? also is there a way to change material IDs of the model to match the new reduced Multi-subobject?
I have a feeling I seen a script like this somewhere, but can not remember what it was called.