[convert] vray lights to geometry
Hi all,
Just like the title says, I would very much like the possibility of having vray lights converted to geometry in the sense that: vray area lights become planes retaining dimensions, vray sphere lights become spheres retaining radius etc
If you can help don't hesitate.
Many thanks,
Comments
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See previous post
http://www.scriptspot.com/forums/3ds-max/general-scripting/convert-area-...
bga
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Tool with UI and more options ;)
http://www.scriptspot.com/3ds-max/scripts/vrlight-to-geo
bga