I'd like to export selected mesh from 3dmax into 3ds format to use later on as morph targets.
The problem is that mesh is animated for example 800 frames of constant changes and i'd like to export say every fourth frame from 1 to 400 and name them: catjump001, catjump002 etc.
If i do it manually it is 100 export operations with changing numbers each time so i decided to post here, maybe someone can help me with this (i have also dog and chicken and other animals to export the same way:).
Am I good scripter? No. I wrote only one script in my life! (scales object 10%)
I tried to edit "mondo exporter" script with no sucsess.
Thanks for any comment.