I need help rounding editable poly vertex to a certain amount of precision.
Hello, I’m new to Maxscript and I’m looking for a way to limit the amount of decimals in which I can move vertexs/objects. For example, I want to round the position of all of the vertex of an Editable Poly. Let’s say that I have one vertex at position (1’432721m, 3’296012m, 12’039863), I want to find a way to round his position to dc-> (1’4m, 3’3m, 12m), cm-> (1’43m, 3’3m, 12’04m), mm-> (1’433m, 3’3m, 12’041), etc. Can anyone help me please? I was trying to make my own script but i dont know how to transform the position with world coordinates...
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