memory map/texture saver
I recent read on a lightwave forum about a script that load in the scene only the portion of textures that are visible in view port or in rendering window.
Unfortunately I miss the web address.
it's very useful when working with large detailed tiff textures or hdr or ton of large jpg textures.
does any one know if an similar script exist for 3ds max?
thx any way
don't worry for my English