Hi.
I have no background in scripting besides copy past and creating Frankenstein like "scripts" that sometimes work.
I have a massive tower modeled with several unwrap modifiers on channel 1 and need to change these to channel 2. The problem I'm having is that all the scripts I found to do this add some type of modifier and break instances. I was hoping that Modifier Zorb could do this but it doesn't.
Researching a bit and was able to do this:
$.modifiers[#unwrap_uvw].unwrap.setMapChannel 2
Although this only works for one selected object.
Is there a way to use this command to all selected objects with an unwrap modifier applied?
Thanks in advance for any help.
David
miauu · 2019-10-24