Place ColorCorrect Map in All diffuse slots...
Hello, i would appreciate some script which does a job of inserting 3ds max map "Color Correction" into all ACTIVE slots of selected objects (which have Vray materials), leaving the original maps (usually bitmaps)in the apropriate slots as a sub-maps.
The script should operate on objects selected in viewport (or all objects; it doesnt matter really probably) which have Vray materials or on MultiSubObjects materials filled with Vray materials assigned.
Is it possible please? (no additional settings of the color correction map is needed, just place it in the slots and leave the original map as submap).
Comments
Wow thanks for sucha quick
Wow thanks for sucha quick response :-), ill try it
its useful when you need to export something to obj (or maybe even fbx) because when you use maxs crop function in bitmap parametrs (to let only a part of a bitmap to be used as a texture) then the export ignores it and exports the whole bitmap as texture...
if you put a color correct map in diffuse etc slots it renders just the region you cropeed as a new texture :-). its usefull if you export to obj (and maybe others) and use crop function in bitmap map parametrs.
thanks again :-)!
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Try this one
bga
thank you good script , is that possible standard mat
is that good script~ thank you
i want only difffuse mat regadelss of standard materila and vray
above script worked vray mat only~