Place ColorCorrect Map in All diffuse slots...
Hello, i would appreciate some script which does a job of inserting 3ds max map "Color Correction" into all ACTIVE slots of selected objects (which have Vray materials), leaving the original maps (usually bitmaps)in the apropriate slots as a sub-maps.
The script should operate on objects selected in viewport (or all objects; it doesnt matter really probably) which have Vray materials or on MultiSubObjects materials filled with Vray materials assigned.
Is it possible please? (no additional settings of the color correction map is needed, just place it in the slots and leave the original map as submap).