I'm having some issues with dynamic textures with a 3D engine so I need to be able to set the polygon number for each face. Not the mat ID. I'm talking about the number that gets assigned by max and is displayed as text in the selection rollout in the Edit Poly modifier. So when you select a face/polygon, this text dynamically changes to tell you that you have Polygon 5 Selected or in the case of multiple faces, it says 2 polygons Selected.
I posted this question on Maxforums.org and was told by a helpful 'Garp' that "the polygon indices are not assigned. They are part of the mesh definition. Internally, the polygons are stored in an array and their index is their position in it. So to 'swap' two polys, you'd need a script to access the array and change the definitions locally."
He then mentioned that the script should be fairly simple and that I could ask on scriptspot.
Anyone know a way to do this, and might be interested in giving it a shot?
Thanks in advance,