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Comments
Thanks!
Great workaround, thank you! :)
workaround
what about this ? I don't know how to do it for Mesh, so workaround is to convert them all to Polys then remove the iso verts.
for obj in (selection as array) do ( convertTo obj PolyMeshObject obj.EditablePoly.deleteIsoVerts () )
Update, how about this: works for either Mesh or Polys
for obj in (selection as array) do
( if classOf obj == editable_mesh then
meshop.deleteIsoVerts obj
else if classOf obj == editable_poly then
obj.EditablePoly.deleteIsoVerts () )
Thanks!
Great workaround, thank you! :)
It worked!!! Thank you very
It worked!!!
Thank you very much!