smoothing group falloff

I was curious to know if there has ever been a script that allows you to control the falloff of a smoothing group on an edge. I believe modo can do this. By typing in a value you can control how hard or soft you want the edge to be. Would something like this be possible in Max? A script like this would help me out a lot with baking my normal maps. Any input is greatly appreciated!

Kyle

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oompa_l's picture

did you ever figure this out?

did you ever figure this out?

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