smoothing group falloff
I was curious to know if there has ever been a script that allows you to control the falloff of a smoothing group on an edge. I believe modo can do this. By typing in a value you can control how hard or soft you want the edge to be. Would something like this be possible in Max? A script like this would help me out a lot with baking my normal maps. Any input is greatly appreciated!
Kyle
Comments
did you ever figure this out?
did you ever figure this out?