I'm making a level for an old game Richard Burns Rally.
For the shadowgenerating all polys need to be even and square.
So I have my roads and splines on heightintervals of 5M.
I use populate terrain, to make the terrain.
This works wonderfull, but I need a way to make the terrain poly's follow the structure of the street polygons so all polys are square
Can somebody help me or has someone any idea?
Thanks in advance for your time