Hi
some people like me like to model the way their texture will form but later in uv texturing it becomes really hard. this example, maybe not the best but what i want is to achieve a high resolution geometry with as little waste in texture as poly so i would like every poly to share one UV through the whole texture across the model like a net so if there was an x in the middle of the poly it would look as if the whole mesh is netted. there are better ways of doing this but i just want an easy way to map a whole mesh with every polygon sharing the same texture throughout the model.
if any of you talented people out there have the know how to script something like this, me and the community would be very grateful to you.:)
thanks
Nik · 2013-01-31